![]() A year before its release, an unfinished version was stolen by a hacker and published online, which damaged the team’s morale and slowed their work. They failed to meet the release date, leading to fan backlash. Valve announced Half-Life 2 at E3 2003 with a release date of September of that year. They also developed the characterization, with more detailed character models and animations. They integrated Havok, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. ![]() Development lasted five years and cost US$40 million. Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the alien Combine empire. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles and storytelling, and adds features such as vehicles and physics-based gameplay. It was published for Windows on Valve's digital distribution service, Steam. ![]() Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation.
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